Alright, I'm back from my long trip across Mexico, and development has resumed!
I've ditched Irrlicht in favor of SFML and straight-up OpenGL. Most importantly, this will help me to understand how 3-D works closer to the metal. But it also gives me more possibilities to get better performance and a smaller memory footprint. I'm currently trying to wrap my brain around CHC++, it looks quite promising.
Right now, the code is at the same point as it was back in early January, so instead of the usual screenshots, here's how the lightmap is constructed. First, there's the blueish light from the sky dome:
In the second pass, the directional sunlight is added to that:
Hey there.
ReplyDeleteI'm the guy who made Broville! I just wanted to say it's really neat seeing you using it for these tests. Some really great looking shots!
@Jake
ReplyDeleteThanks for your comment, and of course for making Broville! It's fun, beautiful, and very useful. Looking forward to v10!
Just thought I'd let you know, I've added a Hexahedra Studios place in the newer area of town :).
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