tag:blogger.com,1999:blog-8228224681659875765.post8144732595982737530..comments2013-08-19T10:13:34.176+02:00Comments on Hexahedra: Occlusion cullingUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8228224681659875765.post-57915675726391270102011-07-28T08:20:52.431+02:002011-07-28T08:20:52.431+02:00It seems to me like you can save a trip to the GPU...It seems to me like you can save a trip to the GPU somewhere by doing an opacity check on the 16x16 blocks on the face of a chunk. Since you have to have the 6 adjacent chunks loaded to get the meshes, you should be able to trivially reject one or two of them this way.codewarrior0https://www.blogger.com/profile/03219278377239024287noreply@blogger.com